Future of Health in Africa ― 20年で世界は変わる
All Participants will attend TWO of FOUR Microlab choices.
Your two selections will be determined during this activity.
15 Minute Break
Future of Health in Africa
Join Dai Hozumi and Janet Muriuki of IntraHealth International and Rukia Mannikko of The Global Fund to reimagine the future of African health 2040. 20 years can revolutionize health systems – the idea of the Global Fund was just born in 2000 as a response to AIDS, Tuberculosis and Malaria epidemics that had appeared to be unstoppable and were devastating communities in different parts of the world- Africa was hit hard. Put all of your assumptions and stereotypes away and look back at the present from the Future – the year is 2040. Reimagine roles of donors, NGOs, governments and technology companies. Imagine how your career path could be relevant to the future of African health. This group of global health leaders will engage you in envisioning a future of universal healthcare, health and wellbeing so that all people in their diversity can thrive.
Tech for Good
How can we stay connected online AND as humans in an era of fast-paced and personal technologies? Does technology separate us or help bring us together? How can we use technology for good? SwitchPoint has featured young people from all over the world working in tech for good, from drones, to 3D printing, affordable engineering, mapping, diagnostics and more. IntraHealth International’s SwitchPoint Producer Heather LaGarde will share some of the most inspiring stories to get you thinking big. Genomic scientist and entrepreneur Beverly Mutundi is using an Artificial Intelligence tool she created called Sophie.bot to facilitate candid discussions about sexual and reproductive health for young people who might be reluctant to ask a human. Touchy is a human camera and performance artist challenging assumptions about human connectivity in the face of technological isolation. In this microlab you will be able to talk with Sophie.bot and make yourself a human camera and think deeply about technology in your own life and its tremendous potential for global health and the world.
Frontline Heroes: Communicating Compassion
Personal challenges and experiences can be turned into solutions- one story, one person at a time can lead to the change we want. Meet Zolelwa Sifumba, a medical doctor from South Africa, who contracted tuberculosis as a result of her occupational exposure during her studies, finally beating it she has become an advocate in the global fight against tuberculosis, sharing her story to educate, raise awareness and also give hope to others showing that tuberculosis can be beaten. Teaming up with Emmy-Award winning filmmaker Janet Tobias, an adjunct assistant professor of Medicine at Mount Sinai School of Medicine and a research professor of Global Public Health at NYU, the pair have created a compelling documentary about Tuberculosis and are hoping to use their story to create health system and policy change, driving attention and support to help extinguish this global threat. Learn how the art of storytelling and filmmaking can move people to make a lasting and impactful difference on a global stage.
Games for Good
Games can seem like simple entertainment, but are actually extremely effective teaching tools for the human species. The emotions induced by playing games, specifically the ones we experience from an “epic win” (a win with an outcome so extraordinarily positive that it did not seem possible), inspire resilience, perseverance, creative problem solving, and collaboration. Epic wins produce a high, which, in turn, encourages more practice, determination, and cooperation. In the world of serious games, or Games for Good, “winning” can mean making a real and positive change in attitudes, behavior and action in the world. In advocacy and education, game play can make complicated concepts relatable and illuminate big ideas that make us retain information, empathize and act. Advocacy and global health specialist Olivia Ngou and youth health advocate Nicholas Niwagaba use creative and interactive games and activities to teach people about critical issues such as Malaria and HIV/AIDS. Find out if you think games change the world and your perspective on it. Can we learn more through play than through PowerPoint?